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aengwynbleidd
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Nov 21, 2015 20:45:28 GMT
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Post by aengwynbleidd on Jan 15, 2016 21:10:29 GMT
So Im in a whatsapp group of other guild (a latin one, so we can speak and joke and stuffs) and we were debating about some new setups for guild maps. Some ideas I would like to discuss with you too are:
Predator deck, full block creatures with FA (mostly) slow damage, but do-eable. Berserker, full NEREANDER block creatures with FA (mostly), damage with boar pump Legion, spiky bits + 500 direct damage per turn.
Chaos with with temepst or AOE damage with high heal runes and dame coldfire, x2 flame mage, flame master, flame brave, phoenix trying to hit the hardest you can in two or three turns.
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nafai
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Post by nafai on Jan 15, 2016 21:40:33 GMT
I use Predator deck for GM, it is quite decent if there is not lot of retreat. Lot of healing is good for GM. Faens with stoneskin are rare and HB doesnt stand retreat for a long.
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aengwynbleidd
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Post by aengwynbleidd on Jan 15, 2016 22:07:12 GMT
Ash Beast does ! with FA it can take serious damage ..
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sinister22
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Jan 19, 2016 10:12:52 GMT
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Post by sinister22 on Jan 19, 2016 11:22:29 GMT
Hi everyone, I know most of us are still upset about the update so here, as always, we are still alive and kickin. I also would like to apologize for the unnecessary words I have said. Since Mantra now activates every round, Wight, Kitsune, Killer Queen, and most status effects get removed by the hero now.
To compensate for this, the forum staff, as well as some members contributed to make more efficient decks.
Goal : To be able to achieve high damage in guildmaps despite the lack of previous techniques.
NOTE: Burn and Poison damage are the confirmed skills that do not get removed by mantra.
PROS and CONS
Pros * This deck can do great damage in most of the guildmap stage. * Can finish the map with one try if you get lucky. Cons * The deck might encounter problems with Hero kill(curse), Disposal, Bullseye and Instakill opponents, not to mention Kitsune and Snow harlots.
HERO: *Summoner Heroes - intended to absorb the opponent hero's curse. Any hero can be okay in guildmaps, their summons absorb damage for the hero making the battle last longer. There are two heroes that stand among the rest, namely Berserker and Dragon Rider. Though berserker is the best among the summoners because he can summon 3 boars at a time - to which all boars contribute for the damage and damage increase of your creatures. *Zora Marauder - There is already a page dedicated for that so here is the link ------>>>> Zora deck
Explanation about Berserker and Musts:
*Berserker is a 4-star her that can easily be obtained midway. *Berserker hero must be at least 5+ or you will not be able to benefit from damage increase. *Berserker must be supported well along with his boars.
Creatures : Creatures to be used are very limited now. I will mention some creatures that people here in the forum have agreed and stated would be useful.
Bless/Heal Creatures : Used to sustain your creatures or heroes. *Blood Warlock - The creature can heal, cas poison, and heal the hero. Cons - Low HP pool, can be fixed by FA, or Earth Totem *Oracles - Can heal and increase human max HP. * Horned Beast - Can dodge and heal your team.
Offensive Creatures : Used for offense and to maximized damage output. *Graboid - 3x damage plus ravage can increase its damage exponentially. (melds that increase damage can damage up to, but not limited to 100k+ per hit) *Panther Chief - Can sustain self for some time. (needs more HP) * Twins - Can damage 2x 50% of the time. with good 30% defense that also damages the attacker. * Anathema - He can poison and has bullseye. Very good against FA, dodge enemies. * Taurus - She's rare but she can increase her attack exponentially really fast. * Lava Wyrm - Her ability Warcry 10 increases attack of your neanders by 50 for every successful basic attack, she can self sustain from lifesap, and has a sweeping blow which means 150 increase everytime she attacks. (i dont know if this is permanent or per rounds) * Spider Queen - She's a gold and can avoid 90% effect of skills and talents of creatures.
Support: These creatures are intended to support your deck through the whole battle.
*Mythril Drone - for the heavy magic dealer decks, use to mute the enemy's magic casting ability. *Flame Brave - Can Nuke and add fire damage per round. (very optional)
That's it for now. I will edit this as I get more information about the players and their experience. If you have more ideas, please comment in the thread.
Thank you, best regards
Sinister22.
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nemesis101
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Nov 24, 2015 13:24:22 GMT
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Post by nemesis101 on Jan 19, 2016 11:50:31 GMT
Use a Zoro Marauder Guild Map Deck. The same principal as Wight but then no damage from Wight. But damage from the Creatures.
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Mandragora
Apex Alliance - Captain
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November 2015
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Post by Mandragora on Jan 19, 2016 11:51:24 GMT
Disclaimer: we couldnt test it too much on our guild cause we are in the long phase of the map rotation. Im also trying to find a deck that does between 100 and 500k on auto. Thats being said: This deck is working good. Frost armor on everything, graboids fa/life sap/venom edge, oracles with fa and imm7. Weaknesses are curse (that kills boars too fast and they cant stack attack) and immunity oracle coming first. Possible upgrade is 3 earth totem blood warlocks to replace both oracles and flame master. Add another twins to replace VE graboid. Next planned deck is zora + human deck, such as frost armor seraph, bloodlust swordmaster and frost armor techno chief teamed with oracles. Maybe FA royal dragon to block retreat.
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wraithbone
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Nov 23, 2015 16:31:11 GMT
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Post by wraithbone on Jan 25, 2016 12:05:56 GMT
How does a few Seraph with Life Sap 8 sound in guild maps? Synergy with Oracle is good, can heal itself and grow in strength with anger and Zora. Also won't be bogged down because of Unbound???
I am searching for a new guild map deck and so far Zora, Paw master with spikey bits and Predator Sustain deck are my options but they are still a bit random and I end up down less then 50K damage.
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Mandragora
Apex Alliance - Captain
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Post by Mandragora on Jan 25, 2016 12:28:58 GMT
Life sap seraph looks cool as long you have a big vigor rune on it.
My guild map deck will be most likely 10 earth totem warlocks. There I said it.
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nafai
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Post by nafai on Jan 25, 2016 13:37:23 GMT
Does poison work on Snow Harlots?
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Mandragora
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Post by Mandragora on Jan 25, 2016 14:09:40 GMT
Does poison work on Snow Harlots? Yes
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nafai
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Post by nafai on Feb 1, 2016 19:11:16 GMT
I am working on Bersekr deck with blood warlock, the question is what to meld on them? Another poison, earth totem?
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shivangogh
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Post by shivangogh on Feb 2, 2016 19:51:01 GMT
i melded one with dodge and it give him
I melded one with dodge and it give him quiet some survivability on top of the block given by your hero.
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Mandragora
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Post by Mandragora on Feb 3, 2016 1:41:43 GMT
Im still working on the lazyman auto deck. This is what looks like now, the damage is now between 100 and 300k on the first maps but around 50-70 on the last ones. Panther chief will need to go. When I get more warlocks ill try zora instead of berserker.
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nafai
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Post by nafai on Feb 3, 2016 8:58:30 GMT
Earth totem on melded ones?
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Mandragora
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November 2015
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Post by Mandragora on Feb 3, 2016 9:20:12 GMT
Yeah
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