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Post by wraithbone on Jan 20, 2016 9:31:30 GMT
Any more tips about beating 13-11???
Have tried the Spiky Bits approach (With paw master, don't have Beserker) but my crits die to quick and my hero gets eaten up alive in this level.
Thnx!
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Post by nemesis101 on Jan 21, 2016 16:11:45 GMT
Maybe Avada Kedavra could post his complete deck, so I can post it in the OP.
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Post by Aνα∂αƘє∂ανяα on Jan 21, 2016 18:12:26 GMT
Maybe Avada Kedavra could post his complete deck, so I can post it in the OP. Sure no problem The key is to use Great Mystic and Azure Dragons magic abilities to destroy the rest of the deck. You'll need to have multiple FA Neander crits and a good draw. A good draw is where Fafnir, GM and Azure Dragon come out in the first 7 cards and you can play atleast 3 FA crits to activate Spiky bits. If you have a Kumiho, use it to get rid of Archdeva. My Deck: Berserker Summon Boars LV.7 Neander Aura 6 Full Alert 8 Spiky Bits 8 LV.10 Ursa Major x 4 LV.10 Venom Tyrant LV.10 Nidhogg LV.15 Horned Beast Recycle LV.10 Thalassa LV.10 Kumiho LV.15 Graboid Stabthrough(meld unnecessary)
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nafai
Apex Alliance - Member
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Post by nafai on Mar 2, 2016 8:59:47 GMT
I am stuck here (13-11). It is hard to have GM, Fafnir and Azure dragon in first card and when I succeeded the other 7 cards destroyed me anyway, especially Angel Prime and Archdeva are lethal. I tried it like 40 times yesterday with this deck: Berseker lv. 6, Aura 5, Full Alert 5, Spiky Bits 9 FA Graboid FA Panther Chief Staboid FA Paladin 2*FA Oracle Recycle HB Sac Twins Bloodrage Swormaster FA Centaur Chief
I tried also Oceanus and it wasnt so bad as cloned creatures stays in field but I had never enough attack to kill Angel Prime and Archdeva (recycler are not a problem here as I clone Paragon).
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nafai
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Post by nafai on Mar 3, 2016 13:37:34 GMT
Finally done it with Oceanus deck, I just needed to change light foot for war hungry. I needed only to have GM and fafnir in first 6 cards and waited to have 2 bullsey creatures ready and when Oceanus was under 30% I put them in play.
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Post by aengwynbleidd on Mar 8, 2016 15:30:53 GMT
About 13-12 it isnt as hard as it looks. At first you go like "wow" but believe it or not the key is to outlast the enemy. - Frost armor on most creatures and a beefy bullseye are a must. - Wight is definetly super bad because angel prime. If angel comes to far left he will kill everything, if he comes to the right the ignite soul will skin you alive. Leave your Wight at home. I used Oceanus but a good berserker setup with boars growing damage or a predator deck with some soul snatch/bullseye/graboids works just as good. - Paragon is nice but you can do it without her as long as you kill both recyclers together or if you pack a lot of delay. - For 13-12 hard you need a good draw. You need to corner an unkillable enemy creature ( pontiff and mimirs tree are the best candidates) on the far left and let your army slowly melt the hero on the right. For this specific map you should also use bless to relieve the sudden death damage past round 50. A At first you may think 13-12 hard is unbeatable, but if you pass normal difficulty then you can pass this Heres the deck I used: May I ask, how the cards are melded ?
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Post by Mandragora on Mar 8, 2016 15:36:27 GMT
Pit dragon sacrifice, swordmaster with recycle others with FA
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Post by marleen on Mar 25, 2016 23:27:26 GMT
I just beat 13-4 so here is the deck I used Royal guard level 6, with human might 7, ice shell 7 and deep freeze 9, hero vigor III rune lvl 5 Graboid with stab 7, lvl 6 stab rune Recycle hb 2x border ranger stab 6 , lvl 6 stab rune Techno chief stab 6, lvl 6 stab tune Swordmaster with stab 6, lvl 6 stab rune 4x spirit siren, voodoo rune lvl 5 It took 2 tries
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Post by marleen on Mar 31, 2016 18:44:20 GMT
I just beat 13-4 so here is the deck I used Royal guard level 6, with human might 7, ice shell 7 and deep freeze 9, hero vigor III rune lvl 5 Graboid with stab 7, lvl 6 stab rune Recycle hb 2x border ranger stab 6 , lvl 6 stab rune Techno chief stab 6, lvl 6 stab tune Swordmaster with stab 6, lvl 6 stab rune 4x spirit siren, voodoo rune lvl 5 It took 2 tries For 13-5 I used the same deck but changed 1 spirit siren into another graboid. I also had to upgrade my hero III rune to level 6. It took a few tries because I kept getting the dodge yggrdyads in the beginning so none of my stabthrough had any effect For 13-6 I followed Aveda's advice to make a guild deck old style with a lot of frost armor, bless and heal combined with wight to just wait for wight to kill off the enemy creatures. I found 13-7 quite tough to beat. I kept losing until finally I got it. I used the following deck: Wight, level 9, cripple 8, undying 8, hero vigor III rune level 6 Paragon Treant elder, fa5 Horned beast, recycle 2x oracle, fa5 Thalyssa Undying will Royal dragon, disposal Hanuman Deaths angel My strategy was going to be to dispose the snow harlot and dhalia but they kept showing up first. So I killed both of them in the same round with wights curse. Then of course one recycled the other and I didposed of that one. Paragon came in super handy to seal the creatures and also to stop the creatures from rebirthing over and over. For this level you really need a hero with enough HP so use a vigor rune. You also need enough mortii creatures to trigger undying. That's why I used thalyssa and undying will. Cripple is also very handy. Most creatures will be doing direct damage so you can really use the low physical damage to survive longer.
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Post by estobaniac on Apr 2, 2016 0:15:19 GMT
Finally got passed map 13-8
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Post by marleen on Apr 2, 2016 9:24:05 GMT
Finally got passed map 13-8 Tell me your deck? I'm at that level now but I haven't tried it yet
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Post by estobaniac on Apr 2, 2016 11:14:24 GMT
It was very similar to the deck you used for map 13-7. Dahlia has immunity 10 so she can't be disposed, i basically needed a lucky run where i could get rid of the Dahlia first with deathcurse and then dispose the Snow Harlot so nothing could get recycled. Killing both snow harlot and dahlia early on with death curse in the same turn will also do the trick.
Wight death curse 8, aura 8, cripple 8 and undying 9 with hero vigorIII lvl5 Paladin with FA and bullseye rune (didn't really need him but could come in handy) Royal Dragon with disposal 2 Oracles with FA (don't really need 2 but it is safer) Horned Beast with recycle Treant Elder with FA (not really needed although picking off is usefull, a HB with fatigue would also work well) Harbinger with recycle Harbinger with disposal Death's Angel Phantom Liege with immunity (for extra mortii and high damage dealer, could be replaced by Swordmaster with battleblow for example or Graboid with sac)
Paragon will be great help for this fight if you have one.
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Post by estobaniac on Apr 3, 2016 16:45:11 GMT
I beat map 13-11 with the following deck : Warlock lvl3 with protection7, berserk8 and firestorm9 Runes : human vigorV lvl4, hero vigorIII lvl5 and heal amplifyIII lvl5 2 FA Oracles Fa Paladin Pit Dragon Anathema with Sneak8 FA Techno Chief Mythril Drone lvl12 HB with recycle Graboid with sac8 + rune Graboid with stabthrough The berserking Sacboid will ravage humans for over 10k
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Post by wraithbone on Apr 5, 2016 16:27:21 GMT
Managed to beat 13-11! Overlord with beserk and warhungry Sneak 8 anathema Frost armor pitdragon Battleblow 8 graboid 2 frost armor Oracle's Recycle horned beast Mithril drone paragon Sacrifice twins ( which I ended up not using)
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Post by nemesis101 on Apr 11, 2016 18:49:36 GMT
I beat 13-4 with a Stabthrough Deck
Royal Guard Human Aura Faith Ice Shell
- Graboid Stabthrough 6 - Graboid Stabthrough 6 - Techno-Chief Stabthrough 6 - Techno-Chief Stabthrough 6 - Swordmaster Stabthrough 6 - Swordmaster Stabthrough 6 - Spirit Siren - Spirit Siren - Spirit Siren - Spirit Siren
I used the Spirit Sirens (i started with all four of them) one at a time till Dodge was over. Then I launched a full-scale assault and I sealed the deal. ^^ It's quite easy with the right cards and runes.
I'll try to update the begin post sometime next week. (Y)
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