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Post by Mandragora on Mar 7, 2016 18:05:13 GMT
Grimoire 1 - Vitality Rune / kill the creatures Last stage enemy cards attack: 1 Deck overview - Defiler and lockdown creatures or drone The goal is to have defiler lower the creatures hp. You can endure the stage by using drone or lockdown + healing until defiler finishes them. Example without drone Grimoire 2 - Violence rune / kill the hero Last stage enemy attack: 500 Deck overview: Zora Marauder + stabthrough + a curse creature with a lvl 5+ rune You need to slowly build attack on the stab units so they can kill the hero in 60 rounds. I use a human deck with oracles and a techno chief and border ranger with stab. You can use also blood warlocks + graboids with stab. No need to level stab runes, I use them at level 1. Place the curse creature on the last spot. Example Grimoire 3 - Protean Rune / Survive 10 rounds Last stage enemy attack - 1000 Deck overview: healing and faction hp buff Frankly the last stage isnt doable for the average player as you will need Judgment, a lot of melded oracles and a lot of luck. The 4th stage is easy though, you can use a predator deck with great success. Drone also helps. Example Grimoire 4 - Released today. Under construction.
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Post by shivangogh on Mar 7, 2016 18:22:37 GMT
Thanks man !
Hu.... I got crush on 3 stars...
They have mantra with dispel all poison and sealling effect and they hit me for 500. They get +300hp max every turn so I don't get how my Defiler suppose to kill them ... + they have at least 3 crit with gaz cloud whitch goes under drone...
I'm at lost here
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Post by selesnia on Mar 7, 2016 18:50:06 GMT
Thanks man !
Hu.... I got crush on 3 stars...
They have mantra with dispel all poison and sealling effect and they hit me for 500. They get +300hp max every turn so I don't get how my Defiler suppose to kill them ... + they have at least 3 crit with gaz cloud whitch goes under drone...
I'm at lost here
It is the new grimoire. Nobody knows exactly how to beat it properly so yeah... We waiting for someone to go in with a plan and share it with us
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Post by Mandragora on Mar 7, 2016 18:52:53 GMT
This new grimoire will most likely need some sort of berserker, paw master or zora deck. Im out of tries though so I cant test it myself.
The 2nd stage is easy though, I think most regular decks can beat it
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Post by shivangogh on Mar 7, 2016 20:19:33 GMT
I did beat the second stage. but the 3rd is a huge step
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Post by Ominous on Mar 16, 2016 14:58:42 GMT
I need some help on: Grimoire 2 - Violence rune / kill the hero
I'm trying the method posted in OP but it doesn't seem to be working for me, I used:
Zora SM Stab Techno Stab 2x Oracle FA 1x HB 1x Ash beast 1x Dragon lord 1x Spirit Siren
placed all cards with SS on the end but no luck - what am I doing wrong? I don't see how techno stab can get enough attack?
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Post by nafai on Mar 16, 2016 15:05:08 GMT
Your deck has not enough healing and you need your creatures buff each other. Use more oracles (even unmelded). I think even one stab creature may be enough, with Zora skill attack goes up quite quickly. I use Blood warlock deck (4 with Earth Totem 6), 2 Staboids, 3 Oracles and Nidhogg. I place the creatures - it is important to place healing before stab creatures and auto.
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Post by Ominous on Mar 16, 2016 16:17:33 GMT
Thanks - just beat it! yeeeeaah I just added in one more Oracle
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Post by Mandragora on Mar 16, 2016 18:28:16 GMT
In theory you can auto grimoire 2 from the start with 6 oracles and 2 human stabs. I have not tested it though.
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Post by shivangogh on Mar 16, 2016 21:06:50 GMT
I think you need the voodoo creep in the end otherwise your stab crit increase the enemy hero rage too much toward the end. But I agree it painfully long to wait all your crits a down before you can put your Siren.
For the new grimoire, I saw nobody post anything on it yet so i wanted to share a bit my testing. I'm still stuck on level 3....
1st : You quickly realise than if you don't manage to do at least 5k damage in one round to one crit, it heal himself to max. So I guess we need another Zora deck for this one. 2nd : the enemy has always 1 FA crit so you need a bulleyes damager and in the 1st position (to the left) to be sure in the end you 1shot all of them. 3rd : I think you need a Drone to shut most of them off, he still have 2 crit with poison which go throu so you need to be able to heal at least for 600 every round + the attack damage. and 4st : You may need a rage control as well as his heroic is quiet painful and you fill up his rage quiet fast
I tried like 6-7 time but my healer goes down, I have only 2 oracle with FA. I tried with HB and it helps but they don't have anough HP to resiste when heroic goes off. Other bad point is you can't have too many crits because you need to have Paladin (I think he is the best guys for the job with FA) and drone on your 5 first draw otherwise it doesn't work....
Correct me if I'm wrong anywhere and please improve on it.
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Post by malikk on May 8, 2016 21:29:22 GMT
This thread is a little outdated, but i thought i'd post it anyway, i have an easy way of beating violence grimoire 5, i use 5-6 panther chiefs (easily obtainable from guild maps), 4 of them are with stabthrough, you don't really need more, the rest of the creatures just need life sap and high hp to survive, here's the full deck:
4x Panther Chief with stabthrough 2x Panther Chief unmelded or FA or whatever, but they need to be evolved and leveled to 15 for hp 2x Panther Guard (3*) with earth totem to raise the hp, they have life sap and stab through sothey also contribute a little to killing the hero 1x Phantom Liege evolved 1x Flame Master unevolved
Phantom Liege and Flame master are here just for their survivability, you can use more Panther Chiefs if you want, but there is no need in evolving more Panther Chiefs if you dont need them, so i use these
Hero - Zora Marauder lvl 2
Runes - this is the main part, i was lucky to get a neander vigor 5, so i have it on level 6, but you can use neander vigor 3, it just needs to be leveled at least to 6.
Neander Vigor V - lvl 6 All Vigor III - lvl 6 Hero Vigor III - lvl 4
All stabthrough creatures have stabthrough runes on lvl 2 to get the full 1k bonus damage on hero, and vitality rune III on level 5-6.
You wait until you can place 4 creatures on the field with the 5th on 2 cooldown, then play all 4 of them in any order, it doesn't matter since they all have life sap and will survive all rounds. First turn you place them they take some damage, and when you place the 5th card on the field Zora buffs all 5, then you can auto from there. My Zora is low level and i still beat it on auto every time, it's a 100% success with this deck.
Hope it helps some newer players, or if someone is struggling with beating level 5.
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Post by wraithbone on May 12, 2016 9:39:21 GMT
This thread is a little outdated, but i thought i'd post it anyway, i have an easy way of beating violence grimoire 5, i use 5-6 panther chiefs (easily obtainable from guild maps), 4 of them are with stabthrough, you don't really need more, the rest of the creatures just need life sap and high hp to survive, here's the full deck: 4x Panther Chief with stabthrough 2x Panther Chief unmelded or FA or whatever, but they need to be evolved and leveled to 15 for hp 2x Panther Guard (3*) with earth totem to raise the hp, they have life sap and stab through sothey also contribute a little to killing the hero 1x Phantom Liege evolved 1x Flame Master unevolved Phantom Liege and Flame master are here just for their survivability, you can use more Panther Chiefs if you want, but there is no need in evolving more Panther Chiefs if you dont need them, so i use these Hero - Zora Marauder lvl 2 Runes - this is the main part, i was lucky to get a neander vigor 5, so i have it on level 6, but you can use neander vigor 3, it just needs to be leveled at least to 6. Neander Vigor V - lvl 6 All Vigor III - lvl 6 Hero Vigor III - lvl 4 All stabthrough creatures have stabthrough runes on lvl 2 to get the full 1k bonus damage on hero, and vitality rune III on level 5-6. You wait until you can place 4 creatures on the field with the 5th on 2 cooldown, then play all 4 of them in any order, it doesn't matter since they all have life sap and will survive all rounds. First turn you place them they take some damage, and when you place the 5th card on the field Zora buffs all 5, then you can auto from there. Really Like this setup. Thinking this could also be a way to a life sap setup for the Sorcery rune grimoire challenge? Life sap to keep creatures going and increase damage from Zora to get to the needed attack level. Maybe a lifesap Angel prime in there? Any thoughts?
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Post by shivangogh on May 12, 2016 19:09:02 GMT
Well there is a FA crit in the enemy line, so I don't think it would work and you need to be sure your lifesap crit can attack every turn to survive the incoming damage... unless you give life sap to a Pit dragon which i'm not ready to try I did manage to beat the 3* but with a perfrect draw, so i don't really count it....
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5* easy win
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Post by 5* easy win on Jan 7, 2017 0:55:36 GMT
Beat 5* grimore vitality easy by defiler and a recycle creature and the rest your best rebirth creatures click start match Instantly auto battle skip and that's it do not manual battle auto skip and it works 9 out of ten times
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Post by BF Wrath on Feb 10, 2017 9:09:28 GMT
BB8 Michael placed first and angel prime against the iron body morti ( there is only one) with lots of healing (oracle, dragonlord, etc..) And judgment at least lv 4 or a paw master at least lv 8( if using paw masterake make sure Michael has the least starting HP so pm can target him for healing. This will beat sorcery grimiore level 5 (grimiore 4) nearly every time.
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