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Post by shivangogh on Sept 2, 2016 15:52:48 GMT
Same thing than for Armageddon.
I was so happy when could finally have him and now I'm a bit disappointed.
It seems that to use his full potential your need to have crits witch can stay long enough on the field to be healed by his ultimate. In the same time your guys need to take some damage so in can raise your rage to heal them. You ultimate doesn't do a thing to the enemy line, your troopers are your only offense.
For exemple I was so happy to have a Faen hero to use the talent Light foot. Result is that many time, my ulti goes off and my ninja team dodge everything and don't get a heal. Same thing goes for immunity and mythril drone... With the ulti to heal him Drone is very strong, but in the same time it's all this little magic poke wich can end up healing your whole team.
So my first thinking was to build a kind of Guildmap deck with lots of FA creatures, but you clearly lake the offensive power to kill the enemy whales (sac8 Pit Dragon is eating you alive). Then I try to be more aggressive with my choices but then you ultimate have a very small impact, same deck with Armageddon is better...
The only was it seams to shine it's with magic damage against a deck with not to many immun and of course no iruinedeverything drone. Naga imu7 are doing an amazing job.
I find some very good guys already be would be welcome for some more meld idea.
I currently use for sure: FA5 Terror Dragon (a real beast, will probably slowly get an other one) Sac8 Anathema Rec HB Rec Nidhogg FA5 Twins
When no drone : 2x imu7 Naga Sea wizard
Working on melding FB10 on Ash Beast
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Post by nemesis101 on Sept 3, 2016 13:10:05 GMT
Nice thing to do the same for Judgment. I was also happy when I finally got Judgment, but now I'm also disappointed. Still Judgment is needed for Grimoire (Protean Rune V).
What we may not forget about Judgements skill is the fact that your creatures need to receive damage in order to get healed. So once you put too many lock-down cards or dodge and immunity cards in there you won't get anything from the skill. On the other hand, your deck need to have some defensive so that it will not be overrunned.
Judgment is one of the most defensive heroes there is. At level 1 it restores 200 hp and at level 10 560 (maybe higher). To be honest, 200 hp is just crappy low. Most of the damage does more than the skills heals. So I quess you need a high level Judgment before it will be good. My idea for Judgment, since Judgment is a defensive hero, is to make the deck very aggresive. Once you get any damage, Judgment will heal it straight away, so you could be more aggresive. Lock-down skills are not good to use because of what I said earlier. Direct damage is very good, but only when you've Zodiac cards. Cards like Treant Elder won't win the war for you, so I'm going to take magic damage creatures. I don't want dodge on the creature itself, frost armor is allowed since it still triggers Judgment skill. Immunity is actually a no brainer. Without immunity your deck is crap. Stoneskin is always usefull as anti-meta.
When I start thinking of good magic creatures, my first choide was Flame Brave with incinerate 8. It could clear the whole field in one turn. The other creature I have is Blossoms. Flourish doubles the magic damage done up to three opponent's creatures. The only downside of Blossoms is dodge, but one or two creatures with dodge won't make that big of a change. Arcane Knight is also a card that I like much, but I consider it one of the Zodiac cards, since we can't get it normally. Phoenix will be a nice stand-in. With these three magic damage creatures you can do a great amount of damage, but your three big weaknesses are immunity, spikey bits and Mithril Drone. Good luck we don't see spikey bits that much, but Immunity and Mythril Drone are still there. So we need to be able to counter it. So having two big whales in your deck are welcome. Graboid sacrifice 8 is the best counter against Mythril Drone, so put it in. Anathema with sacrifice 8 is also a top choice. One big whale that will kill almost anything in one blow.
So now we've five creatures: - Blossoms (if you can meld it, put immunity 9 on it) - Phoenix - Flame Brave Incinerate 8 - Anathema Sacrifice 8 - Graboid Sacrifice 8
So we've five slots open. We need two revive creatures and one recycle (2) creature. So Horned Beast with recycle (2) is in. I'd pick Mimir's Tree revive as my first revive creature and one more Mimir's Tree for the second one. Titania doesn't hit the field that much anymore. Normally I'm not a big fan of two of the same revive creatures, but I actually don't think of an other creature than Mimir's Tree. It's faen, big and has immunity. If you're able to get a Dragonlord with revive, put it in this deck! Frost armor, immunity, bless and revive, the perfect support card. Since we are in a rage control meta I'd say that two times Queen Tempress retreat are welcome.
So the complete deck is this: - Mimir's Tree Revive - Mimir's Tree Revive - Horned Beast Recycle (2) - Blossoms (Immunity 9) - Phoenix (Immunity 9, if you want it) - Flame Brave Incinerate 8 - Anathema Sacrifice 8 - Graboid Sacrifice 8 - Queen Tempress Retreat - Queen Tempress Retreat
What do we do with Judgment then, which talents does it need? At the start of my post I said that dodge was not needed here, because you want your creatures to get damaged. But do you want that from the start? Once you have a nice army of six or seven creatures then Judgments skill will shine. So first you need to build it an army. So I'd choose Lightfoot and Group Tactics as talents. This way you can build up and when you're ready your creatures will be healed by Judgment. A good thing to add is that once you- and the opponent have more creatures the rage bar will get filled quicker, because more creatures battle. If you're lucky Judgment could cast his skill every one or two turns.
Even when I'm able to build such a deck, Judgment will not be the best or almost the best Hero there is. Other heroes like Oceanus, Armageddon, Captivator, Blademaster, Warlock which are also easily obtained are way better. Still, you can make a good deck with Judgment, but don't except to win every battle. His skill is just not good in this meta.
One thing about Naga Mistress with immunity... That card rocks! I use it in my tournament deck and it's really a wonderfull card. Two lock-down spells, one heal spell and immunity. It's just a great four star card!
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Post by shivangogh on Sept 3, 2016 20:12:19 GMT
I still doesn't have Queen Tempress Retreat, we are unfortunately not doing the map 4 anymore, they prefers to farm map 1-2-3 for the moment (they should lower the requirement for the maps), i may change guild. But I tested in gauntlet a few time with normal QT. It rocks cause with judgment you can actually keep a good board control and the temptress in the end. But of course it doesn't work on auto without retreat. I'm missing a second sac rune for my graboid, and I really don't like to use him without it anymore Question : in your deck, without any control, how do you take care of an early sac Anathema or pit dragon ?
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